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DDM_LordShado
Tue Sep 11, 2007 5:01 pm

Re: How to be a better teammate to your Guardian
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Lesson 1

A) Anybody that is running better be running to the healer or the tank.  Unless the healer says it is time to go.

C) The button is really small, please announce your target as well, possibly allowing a few secs for all to target.  This works well pre-battle, during the fight, use the button.

C Hunter part - Traps work well pre-battle, letting them set up a trap is huge.  

C Captain part - The only poor mark is the one that does damage cause it creates aggro, it is shitty anyway.  Letting the Captain know your target pre-battle allows either heals per hit or added damage per hit.  Marks have a casting range that is pretty dam far.

C LM part - Again, letting them know ahead of time works great so that they can stun the ones out of AoE to control the crowd.

D & E) Captains have one that pulls all aggro to them and one that makes them invincible.  I use this when the tank is in trouble or dead.

G) Pets can start to get aggro but will quickly lose it to the tank or the top DD.  

Lesson 4

A) If the healer goes down, your next protection better be the Captain, cause he is the only one that can rez in battle.

To review:

You are a tank.  You look like a tank, you walk like a tank and talk like a tank.  Your job is to absorb the attacks while others blind/cripple/stun/reduce mob skills.  Pre-battle is not your game, in battle is.  We need to take the mobs down as fast as possible.  If you limit the skills of others, the battles can go on forever.
